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Virtual Production

PKO BP - Virtual Studio & Unreal Engine Training

Virtual studio for Poland's largest bank, delivered together with three days of Unreal Engine training for the in-house team.

CLIENT
PKO Bank Polski
CATEGORY
Virtual Production
TECH STACK
Unreal EngineVirtual StudioTraining

Overview

PKO Bank Polski runs its own in-house content production. The goal was a virtual studio the bank's team could operate on its own, rather than a one-off set that would require external support for every recording.

The virtual studio: a bank interior built in Unreal Engine, with the presenter desk on a lit podium and the city visible through the glazing
The virtual studio: a bank interior built in Unreal Engine, with the presenter desk on a lit podium and the city visible through the glazing

A set with more than one place to stand

The environment is a bank branch interior rather than an abstract studio, and it is laid out like a real floor plan: a presenter position on the podium, a seating area for conversation formats, an open run of floor for wider shots, and views out through the glazing.

That layout is the point. A single camera position produces one programme; a set with several usable areas lets the team shoot different formats without asking anyone to build anything new.

Wide angle across the studio floor towards the seating area and the branded wall
Wide angle across the studio floor towards the seating area and the branded wall
The seating area, with the bank's identity on the wall and the street visible outside
The seating area, with the bank's identity on the wall and the street visible outside

Brand accuracy as a technical constraint

For a corporate client the identity is not decoration. The mark, the blue and the proportions of the branded panels all have to survive being lit, reflected in a polished floor and rendered in real time. Getting a brand colour right in a still is trivial; holding it across a moving camera, under studio lighting, at frame rate, is the actual work.

Night lighting variant of the same set, carrying the programme branding
Night lighting variant of the same set, carrying the programme branding

The same environment carries a night state as well as a day one. Reusing one set across lighting conditions gives the programme a change of register without a second build - which matters when the team maintaining it afterwards is the client's own.

My role

I worked as technical artist on the engine side of the project: building and preparing the virtual studio environment in Unreal Engine, and making sure the scene behaved predictably in a live studio context.

The delivery also included three days of hands-on training for the bank's team, covering operation of the engine and creation of their own content - so the studio could keep being used and extended after handover.

Scope

  • Virtual studio environment in Unreal Engine
  • Multiple presenting areas and day/night lighting states in one set
  • Technical art and scene preparation for studio use
  • Three-day Unreal Engine training programme for the in-house team