PKO BP - Virtual Studio & Unreal Engine Training
Virtual studio for Poland's largest bank, delivered together with three days of Unreal Engine training for the in-house team.
- CLIENT
- PKO Bank Polski
- CATEGORY
- Virtual Production
- TECH STACK
- Unreal EngineVirtual StudioTraining
Overview
PKO Bank Polski runs its own in-house content production. The goal was a virtual studio the bank's team could operate on its own, rather than a one-off set that would require external support for every recording.

A set with more than one place to stand
The environment is a bank branch interior rather than an abstract studio, and it is laid out like a real floor plan: a presenter position on the podium, a seating area for conversation formats, an open run of floor for wider shots, and views out through the glazing.
That layout is the point. A single camera position produces one programme; a set with several usable areas lets the team shoot different formats without asking anyone to build anything new.


Brand accuracy as a technical constraint
For a corporate client the identity is not decoration. The mark, the blue and the proportions of the branded panels all have to survive being lit, reflected in a polished floor and rendered in real time. Getting a brand colour right in a still is trivial; holding it across a moving camera, under studio lighting, at frame rate, is the actual work.

The same environment carries a night state as well as a day one. Reusing one set across lighting conditions gives the programme a change of register without a second build - which matters when the team maintaining it afterwards is the client's own.
My role
I worked as technical artist on the engine side of the project: building and preparing the virtual studio environment in Unreal Engine, and making sure the scene behaved predictably in a live studio context.
The delivery also included three days of hands-on training for the bank's team, covering operation of the engine and creation of their own content - so the studio could keep being used and extended after handover.
Scope
- Virtual studio environment in Unreal Engine
- Multiple presenting areas and day/night lighting states in one set
- Technical art and scene preparation for studio use
- Three-day Unreal Engine training programme for the in-house team