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Immersive

360 VR Films

Two 360-degree films - Emocje and Jakie życie taki trap - rendered in Unreal Engine for VR headsets: technical supervision, 360 rendering and character animation.

CATEGORY
Immersive
TECH STACK
Unreal Engine360VRAnimation

Overview

Two 360-degree films - Emocje ("Emotions") and Jakie życie taki trap - rendered in Unreal Engine and delivered for VR headsets. Both are fully animated pieces: stylised environments, a cast of animated characters and a story the viewer stands inside of, free to look in any direction.

Emocje

360 frame: a city square at sunset, animated passers-by walking towards a subway entrance
360 frame: a city square at sunset, animated passers-by walking towards a subway entrance

Emocje takes its viewer through a stylised city - from a hot-air balloon ride above the clouds down to a subway tunnel where the film visualises what emotions do inside the body, with a glowing nervous system drawn over the darkness.

360 frame: view from a hot-air balloon basket, a city and forests far below among the clouds
360 frame: view from a hot-air balloon basket, a city and forests far below among the clouds
360 frame: a subway tunnel with a glowing outline of the human nervous system on the wall
360 frame: a subway tunnel with a glowing outline of the human nervous system on the wall

Jakie życie taki trap

360 frame: a dim squat interior, the protagonist lying on a couch under a single lamp
360 frame: a dim squat interior, the protagonist lying on a couch under a single lamp

Jakie życie taki trap follows its protagonist through club backrooms, concrete corridors and a rooftop where beats are made on a sampler - up to a therapist's office, where the story lands.

360 frame: following the crew through a concrete underground corridor
360 frame: following the crew through a concrete underground corridor
360 frame: a club concert, crowd in blue and red light in front of the stage
360 frame: a club concert, crowd in blue and red light in front of the stage
360 frame: friends on a rooftop at sunset, one of them making beats on a sampler
360 frame: friends on a rooftop at sunset, one of them making beats on a sampler
360 frame: a therapist's office in warm light, the protagonist on a chaise longue
360 frame: a therapist's office in warm light, the protagonist on a chaise longue

My role

I supervised the Unreal technical crew, handled the 360 rendering and animated the characters - both facial performance and body movement.

With 360 material the decisions made before anything is rendered - projection, resolution budget, how the scene is built and lit for a viewer who can look anywhere - determine whether the result holds up in a headset. There is no reframing later. Character animation carries extra weight for the same reason: in VR the viewer stands next to the characters, so faces and movement are watched from arm's length rather than through a directed frame.

Scope

  • Technical supervision of the Unreal Engine crew
  • 360 rendering for VR headset delivery
  • Character animation - facial performance and body movement
  • Production of two films: Emocje and Jakie życie taki trap